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Learn From The Legends – Volume 6: Joe Barresi

Introduction To The Series:

Learning How To Learn is one of the most crucial steps you can take towards becoming great at pretty much anything – And what better place to learn than from the minds of people who have actually been doing the job successfully for years?

In this ongoing series of Blogs, we’ll explore the valuable words of wisdom bestowed upon us by some of the most sought after names in the recording studio business, and discover how you can apply this advice to your own situation.

This week, we’re diffusing some of the knowledge bombs rained down upon us by rock engineering legend: Joe Barresi.

NOTE: If you’re hoping to find some “secret mix settings” or “magic formulas” in this article then you might as well leave now… I can guarantee you that the real secrets behind each of these engineers’ success are their ears and personal tastes.

Remember:

Following the practical “workflow and decision-making” advice these guys have to offer from years of experience in the business is far more valuable than trying to copy the settings they’ve used for specific songs!

VOLUME 6: Joe Barresi

1 Vol6 Joe Barresi

Who Is Joe Barresi?

Joe Barresi is an American engineer & producer known for his punchy mixes, crazy experiments and important role in developing the stoner rock genre.

Some of the select artists he’s worked with include:

Queens Of The Stone Age

Soundgarden

Tool

Parkway Drive

Volbeat

Chevelle

Slipknot

Avenged Sevenfold

AND MANY MORE…

Now that you know exactly who you’re dealing with, let’s cut straight to the chase!

Here Are 5 Pieces Of Incredible Audio Advice From Joe Barresi:
1 – The Devil’s In The Details

2 Devil In The Details

“I like to focus on things like how a part is played, which guitar is played, where you position amplifiers, the drums, & the vocalist, what console you track on, the kind of mics and mic pres you use, and so on… Stuff like that matters to me. Personality is mandatory, and every little bit helps. All of this is about the art of making records, which is getting lost at the moment.” – “Evil” Joe Barresi

Why obsess over somebody else’s sound when you can find your own?
  • As music fans, it’s understandable that we often get a bit caught-up on the specific gear/techniques our musical and engineering heroes have used in their previous productions.
  • Although doing research into what was used to create a specific sound can help you achieve better results in your own productions… Blindly copying exact settings doesn’t really have much to do with creativity.
  • Making decisions on a case-by-case basis and allowing the song/parts to dictate the sonic direction for each instrument is much more likely to produce great results than idolising some random settings you’ve jotted down from a “making-of” documentary.
  • The more I produce and mix, the more I realise that you can’t rely solely on presets or settings which others have used when shaping a sound. Why? Because there are simply too many variables involved in the music creation process for this approach to make sense!
  • Being able to experiment and stumble across cool sounds is one of the most rewarding things about music production. So why rob yourself of having fun by turning the process into a formula?
2 – Feel Vs Perfection?

3 Feel Vs Perfection

Feel is definitely what people pick up on. When everything is perfect, then there is no character. These days with the ease of digital editing and manipulation, it is easy to fix everything such as bad sounds, unsteady meters, awful tuning, etc. We’ve put more emphasis on using our eyes and not on our ears. It’s sad…” – Joe Barresi

Hooked on a feeling…
  • I think it’s safe to say that 90% of listeners have absolutely no clue as to what really goes into recording or mixing a record. The truth is, those minuscule details we over-emphasise on a daily basis… They wouldn’t be able to pinpoint them to save their lives.
  • We often like to over-analyse the simple act of listening to music due to our “superior understanding” of how music works as engineers, while in reality, the factors that determine whether somebody will like a song or not can be as basic as: “Does it make me feel something?”.
  • This being the case, why not re-evaluate your priorities and spend more time nailing the thing they’ll be able to appreciate the most: A good song which feels great.
  • Don’t get me wrong… The fact that a song is technically perfect doesn’t always mean that it has no feel. This fact is proven time and time again by bands such as Periphery, Gojira and The Devin Townsend Project, who put just as much importance into writing powerful songs as they do capturing them in the studio.
  • My main point is that you can’t rely on technical perfection alone to carry a song. Remember: Nobody cares if your song has been tuned and edited to perfection if the riff, chorus or groove is dead.
3 – Preserving A Band’s/Musician’s “Sound”

4 Preserving Sound

You, as a player, have your own style and sound. If you’re a Les Paul player, I am not going to make you play my Strat. Rather than me going and changing your amp to some completely foreign thing, I’ll take your sound and add some of my sound into it. Maybe your Strat isn’t great and doesn’t stay in tune, OK, let’s get your Strat set up first because you are used to playing it. Your muscle memory is always the most important thing in the studio. You don’t just want to be forced into playing something that is totally foreign. That’s just bizarre to me. In general, I’m not going to try and change too much. I am just going to augment.” – Joe Barresi

Don’t replace their sound, embrace and build on it!
  • Imagine the following scenario: Slash comes into your studio wanting to record a new album. Would you try to make him record with a Kiesel guitar through a Peavey 5150 (aka “Your Sound”)??? Or would you simply let him bring in his favourite Les Paul/Marshall combination and stick some microphones in-front of it?
  • My opinion? The latter approach makes A LOT more sense…
  • Although we may not come across guitarists with as recognisable of a sound as Slash on a daily basis, the basic concept I’ve outlined above applies to pretty much anybody you’ll work with in the studio (unless they’re absolutely clueless).
  • In general, most guitarists will have a certain preference and unique quality when it comes to tone. Given the fact that each player’s “sound” is usually formed from a complex combination of their musical influences, personal tastes, and past experiences… Is it really fair to just scrap it completely???
  • In my experience, people tend to appreciate it when you show interest in their preferences rather than just overruling them. This can even be something as simple as letting them use their favourite overdrive pedal… And just tweaking it slightly to better fit your own preferences.
  • At the end of the day, this doesn’t mean that you should embrace anything which you think is low-quality. It’s your job as an engineer/producer to make sure things are as good as they can possibly be. So always do whatever you feel is in the best interest of the project.

A quick conclusion on this subject: The distinguishable differences between guitarists are what make them recognisable.

NOTE: In some cases, bands will want to work with you because of the fact that you have a recognisable sound of your own. Although this may seem like the best situation for an engineer to be in, doing the same thing every single day is bound to get boring at some point (in my personal opinion). Ultimately, how you go about producing is completely up to you… Just make sure you’re not pigeonholing yourself into a corner while doing so.

4 – How Loud Is Too Loud?

5 Too Loud

I think it is ridiculous personally. I can tell you some great stories involving A & R guys, band members and managers that think a mix sucks until they hear it mastered ie: louder than hell. They can’t just use the volume knob on their stereo! – It has to be as hot out of the gate to be judged as good… The question is how much more louder can it be, and the answer is none, “none more louder”, to quote Spinal Tap.” – Joe Barresi

Loudness for the sake of loudness…
  • I can’t tell you how many times in the past I’ve finished a mix which I thought was great… Only to ruin it while trying to reach “commercial” levels of loudness.
  • The most annoying thing I realise when I think back on those times? There wasn’t even a valid need for them to be so loud in the first place!
  • Regardless of how good you are at the maximisation process, it’s always important to weigh up what ACTUALLY needs doing in the mastering stage, and in some cases, whether there even needs to be a mastering stage…
  • A great little story I remind myself of when it comes to mastering is the one regarding Andrew Scheps’ (Adele, Black Sabbath, Audioslave) switch from analog mixing to in-the-box mixing:

One of my ITB mixes was mastered at Abbey Road, and they have amazing gear there and the guys are great – and when I sent the mix I warned them “I don’t know guys, let me know if you hear any problems,” and when the A&R guy walked in the room 30 minutes after mastering began the engineer said “I mean you paid for another hour so we can run it through some gear if you want but I’ve already done a flat transfer of the mix because it’s done – there was nothing to change.” – Andrew Scheps

  • Although there are very few people who can churn out mixes as amazing as Andrew’s on a daily basis, the point of the story remains valid: A mix which is good in the first place might not even need mastering!

Short Conclusion: I’m not telling you to disregard mastering entirely, as most of us can still use an expert’s finishing touch on our mixes every now and then. My main point is to aim for a goal where your mixes are solid enough to stand on their own without having to rely on a final mastering stage to win people over.

5 – Conclusion: Don’t Let The Price Dictate The Quality!

6 Conclusion

I have a certain criteria for myself that I’ve learned by working on records which I also preach to other people. Mainly, if you agree to do a job, always give 100%. If I’m getting paid a dollar or a million dollars, you’re still going to get 100% of me because I agreed to do it.”

I learned that a long time ago because I recommended a friend for a gig and he wasn’t getting his day rate. I remember visiting him at the studio, being excited that I could hook my friend up with a gig and I knew he was going to be able to do the job well. He was hanging out in the lounge, watching TV and I was like, “What the hell are you doing dude?” He was like, “Well, you know I’m only getting so and so, so I’m only doing half the work. Half the money, half the work.” It made me look like an asshole and made me realize, “This is just stupid.” If you agree to do something, you do it.” – Joe Barresi

Going for gold, or for going greatness?
  • A common trait I’ve noticed in pretty much all of the A-grade engineers I’ve studied and adored over the years is their true passion for making great art.
  • Sure, there’s a lot of money involved in big studios, but it’s not always the primary driving force behind their work. Just watch/read any interview with Joe and you’ll witness first hand that he really puts his heart into everything he does, while caring first & foremost about serving the song. (It comes across in his productions too!)
  • If someone comes to you with a low budget it’s at your own discretion as to whether to take it on or not. But in the case that you do accept it… You’d better make sure you’re paying the same amount of attention to detail and respect to the project that you would a big-buck endeavour.
  • I know I’ve mentioned the following point before in previous articles, but I’ll bring it up again because of how important I think it is: People can gauge your intentions better than you think, and they’ll sense if you truly have their best interests in mind.
  • No matter which stage of the studio food-chain you’re currently operating within, don’t forget about the main reasons which most likely got you into music in the first place: The love of great music, and the desire to make great music.
  • Keep these things in mind with everything you do, regardless of how much you’re getting paid. I promise both you, and your customers will be happier for it!

To sum this up, here’s a relevant quote from Charlie And The Chocolate Factory:

“There’s plenty of money out there. They print more every day. Only a dummy would give this up for something as common as money. Are you a dummy?”

Final Words:

This concludes “Learn From The Legends – Volume 6: Joe Barresi.” I hope that this article has given you some new ideas to try out during your next project. Be sure to comment below if any of this information has helped you out, or if you have any questions.

Stay tuned for more production/mixing related articles in the not-so-distant future!


Read Learn From The Legends – Volume 1: Chris Lord-Alge here!

Read Learn From The Legends – Volume 2: Randy Staub here!

Read Learn From The Legends – Volume 3: Andy Wallace here!

Read Learn From The Legends – Volume 4: Andrew Scheps here!

Read Learn From The Legends – Volume 5: Jacquire King here!

Want mix tips from URM Academy? Read them here!

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!

 

BRAD BLACKWOOD: Mastering Across Genres, The Loudness Wars, and Getting Paid Upfront

Brad Blackwood is a mastering engineer with a seriously diverse credit list. He’s handled massive records for artists like Maroon 5, Korn, Lamb of God, and The Black Eyed Peas, showcasing his ability to move seamlessly between genres, from heavy metal to bluegrass. He founded his own studio, Euphonic Masters, in 2003 after getting his start at Ardent Studios in Memphis.

In This Episode

Brad Blackwood of Euphonic Masters stops by to drop some serious knowledge on the art and business of mastering. He explains how he’s managed to avoid being pigeonholed into one genre and why his fundamental approach remains the same whether he’s working on metal or pop. Brad gets into his core philosophy of efficiency and objectivity, emphasizing that a mastering engineer’s greatest tools are a fresh perspective and an accurate room, not just fancy plugins. He gives his take on the loudness wars (spoiler: they’re not over, and it’s often the artists driving the volume creep) and demystifies the “Mastered for iTunes” process. For the tech-heads, he dives deep into his unique room design, which leverages a lack of isolation for a tighter low end. Brad also shares some indispensable advice on running a business as a one-man show, dealing with common mix issues, and the absolute necessity of getting paid upfront. It’s a killer chat packed with practical wisdom for anyone serious about the final stage of production.

Products Mentioned

Timestamps

  • [2:20] The unique challenges of mastering heavy metal
  • [4:17] How to avoid being pigeonholed into one genre
  • [8:25] The importance of taking frequent ear breaks to maintain objectivity
  • [12:12] The efficiency philosophy: “You only get to hear it for the first time once”
  • [13:43] The danger of producers and bands falling in love with their rough mixes
  • [17:31] Why mastering isn’t about gear—it’s about the room and the ears
  • [20:03] What “Mastered for iTunes” (MFiT) actually is
  • [23:23] Why the loudness war isn’t over (and who’s still fighting it)
  • [27:05] When the label demands you make a great-sounding mix 2dB louder
  • [34:50] A look inside Brad’s listening room and high-end monitoring chain
  • [37:29] The counterintuitive idea of NOT isolating a room for a better bass response
  • [42:19] EQ vs. Compression: If you could only choose one tool for mastering…
  • [46:33] The most common and aggravating mixing mistakes that show up in mastering
  • [47:22] Why you absolutely need to check your mix on multiple systems
  • [50:18] Brad’s advice to his younger self: Just stick with it
  • [55:01] How to stay efficient and productive as a one-man operation
  • [1:05:23] The business of getting paid: Why you should always get your money upfront
  • [1:17:32] Is shadowing an established engineer still the best way to learn mastering?

3 Tips For Adding Interest & Impact To A Song

Ever listened to a track which starts out strong but doesn’t seem to get any bigger, eventually causing you to lose interest?

I know I have… and it’s disappointing!

I can’t tell you how many times I’ve resorted to pressing the skip button midway through a new track that had potential based on the fact that it’s beginning to get boring or “same-y” – Probably not a great way of securing fans that’ll return to your music again in the future…

It’s important to remember that “well-arranged” isn’t just about the instrumentation, but also about creating an evolving experience with ups, downs, highs and lows which will all help towards keeping listeners engaged!

Want to avoid people falling asleep during your tracks?

Here are 3 tips for adding that extra “wow factor” that’ll help people stay awake:
1 – ADD SOME PERCUSSION

1 Percussion Progression

 

Percussive instruments such as shakers and tambourines are often looked-down-upon and ridiculed within the rock and metal communities, while in reality, these elements can be extremely useful tools for drastically improving the feel of a mix!

Here are a few tips on using percussion effectively in a mix:
  • Placing your percussive instruments strategically within the stereo field can go a long way: Panning a shaker and tambourine on opposite sides of the L/R field is often a good idea for reducing masking, and can also help widen your stereo image.
  • It’s also worth taking your drum panning into account when choosing where to put your percussion. If there’s a section where a “high-end-y” cymbal like the Hi-Hat or Ride is keeping time, I’ll often pan the tambourine to the opposite side of said element in order to reduce clashing and add some extra rhythmic interplay between sides.
  • Don’t go all-out too early on: Introducing each percussive element in stages throughout the duration of the song is the key to making the most out of the added “lift” and “groove” they can provide. Having all of your percussive elements playing 16th note grooves at full blast at the very beginning of the song means you’ve got nowhere left to go and have probably peaked too early on…
  • Utilise the “timbre” of your percussion wisely: I’ll often opt for using shakers earlier on in a track and saving my tambourines for the later sections. The reason? The fact that tambourines have more “high-end presence” than shakers means they’re great for adding that final push of “impressiveness” in a big solo or outro section!
  • Make the most of your percussion: Although it’ll usually do the trick just fine, you don’t always have to opt for the most basic/obvious grooves. Coming up with interesting patterns that interact and “syncopate” with your pre-existing drums can often help push a “good” song into the realm of “excellent”.
  • All of this being said, not every song calls for percussion: Make sure you’re only adding in these elements if it aids the track, and not just for the sake of it!

Still not convinced? Let’s take a look at an example of awesome percussion in a modern Rock/Metal track:

Mastodon’s recent single “Show Yourself” is a great example of the concepts and techniques I’ve mentioned above being put to great use:

https://www.youtube.com/watch?v=gUGda7GdZPQ

Here are some observations on the use of percussion in “Show Yourself”:
  • There’s an 8th note shaker throughout the first verse which adds a great rhythmic drive in combination with the drums.
  • The same 8th note shaker pattern continues in the 2nd verse & chorus, with the addition of a quarter note tambourine accenting the downbeats alongside the snare. The tambourine adds some nice high-end content to the rather dark and “vintage” sounding drum tones and conveys a certain sense of contrast and “growth” compared to the 1st verse.
  • An accented 16th note tambourine pattern appears at some point in the solo section, which really helps provide a boost in energy due to its’ high-end nature and “urgency” of the groove.
  • They pull out all the stops in the outro of the track with a tambourine and (seemingly higher-pitched) shaker playing accented 16th note patterns simultaneously throughout the duration of the section.

My One-Sentence Conclusion On Percussion: It can sound really awesome when put to good use, even in heavy metal!

2 – TRY SOME LAYERING
2 Layering For Largeness

NOTE: In this case, I’m primarily talking about electric guitars.

Although the classic metal mix format of a single pair of double-tracked Left/Right guitars will often do the trick, recording additional layers to “beef-up” or “lift” certain sections can really aid the overall flow of a track.

Here are a few guitar layering ideas to try out in your next production:
  • Octave Guitars: Try recording duplicates of your main rhythm guitars an octave lower or higher (depending on genre and what the part calls for) and subtly blending them in under your original tracks for added impact in choruses or an outro.
  • The fact that your separately-tracked octaves won’t be perfectly in sync with your regular guitars is a positive, as the subtle differences between takes will make for a bigger sound when played back simultaneously.
  • You can also experiment with pitch-shifting effects and hardware pedals to achieve similar results, but be careful not to overuse them as the results can end up sounding rather fake due to the lack of subtleties discussed above.
  • Layering Lead Guitars: Rather than just relying on a pair of rhythm guitars to carry the entirety of the song, I’ll often try to layer them with some tasty lead lines in order to help compliment and add definition to certain sections where viable.

NOTE: Check out this video, in which session guitar legend Tim Pierce gives some valuable tips on layering guitar parts:

https://www.youtube.com/watch?v=3cCJlb-dfkg
  • Similarly to what I talked about during the percussion section, it’s important not to go too big too early on and make sure you’re not shooting yourself in the foot by putting all of your eggs in the same basket…
  • Don’t go adding multiple layers of guitars in every section just because you can. Learn to save things for later and strategically plan out the instrumentation within your song for maximum impact and interest throughout!

NOTE: The techniques I’ve talked about above can also apply to layering vocal tracks. Check out these great tips by EDM Producer Tim Maxx for more info on layering vocals effectively:

https://www.youtube.com/watch?v=oQIYey-I-is

https://www.youtube.com/watch?v=e9jJD1u5558
3 – FUN WITH FILTERS

3 Filters Are Your Friend

Filters aren’t just for getting rid of high-end guitar fizz or tightening up low-end… They’re also an extremely effective tool for adding a sense of tonal contrast between sections of your mix and creating unique FX!

Here are a few filtering tricks for you to try out in your next project:
  • Create Some Contrast: Aside from the fact that they’re cool, another reason why low-bandwidth Lo-Fi fx tend to work well in certain sections of songs is the fact that they make the full-range sections which come directly after them sound that much more impressive.

NOTE: An excellent example of the contrast effect I’m talking about can be heard between the intro & first verse of Blessthefall’s “Hollow Bodies” (Mixed By Joey Sturgis):

https://www.youtube.com/watch?v=SDDn4Kh65M
  • This is primarily based on the fact that our ears adjust based on what they’re hearing and accept it as the norm. Meaning that people will start to get used to the way a Lo-Fi intro sounds, only to have their minds blown when the highs and lows are re-introduced when the verse hits.

NOTE: This is also a great reminder of why it’s important to reference while mixing. A mix you’ve been working without referencing might sound “full and bright” to you, but actually sound dull and thin when played alongside a pro commercial mix.

  • This same concept can also be used subtly across the master buss: Try automating an EQ which filters out some of the ultra-highs and ultra-lows from your mix during the verses and reintroduces them during the choruses. Famous pop Mixer “Serban Ghenea” (Katy Perry, Taylor Swift, The Weeknd) has been known to use this technique to give his mixes some additional depth and impact on a section-by-section basis.
  • Try it in mid/side mode: You can take the concept of tweaking the overall frequency bandwidth of your mix even further by “focusing” the effect with an m/s EQ. Ex. Try darkening just the sides during the verses and then giving them a subtle high-end boost when the chorus kicks in.

NOTE: Be careful not to over-do these effects, as you can just as easily end up with weird results. Trust me: When I say subtly, I mean subtly!

OVERALL CONCLUSION:

There are a huge number of variables which go into producing a piece of music which hits all the right spots. Having an extensive arsenal of “feel & emotion enhancing tricks” hidden up your sleeve which you can draw from whenever a song seems to be lacking something is extremely valuable in this business.

Make sure you’re not getting blinded by the technical aspects of producing music to the point of neglecting what’s most important: The way the song will feel to your average listener.

Final Words:

This concludes “3 Tips For Adding Interest & Impact To A Song.I hope that this article has given you some new ideas to try out during your next project. Be sure to comment below if any of this information has helped you out, or if you have any questions.

Stay tuned for more production/mixing related articles in the not-so-distant future!


Want mix tips from URM Academy? Read them here!

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!

Mixing metal drums: Parallel compression and bus processing

Say goodbye to weak, thin drums!

 

First things first: mixing drums is HARD! That’s because it’s really like mixing half a dozen or more instruments at once, each of which has wildly different characteristics. Each piece of the kit is its own beast, and yet they all have to gel with each other AND cut through the mix without overwhelming the rest of the song– easier said than done, right?

Mixing Metal Drums: Parallel compression

There’s no magic bullet to getting big, punchy drums that cut through a mix- but parallel compression is the closest thing. But the devil is in the details– here’s how to do it the right way! // Want more?

And while there is no such thing as a silver bullet that will magically fix all your drum mixes, there is something that comes kinda close: parallel compression and bus processing. If you’ve already been using it in your mixes then you know how it adds the sustain, thickness and punch that take your drums from good to great. And if you haven’t, well, you should be 🙂

In this video, the latest installment in the Mixing Metal Drums series, our friend Robin Leijon walks you through his approach to parallel compression and other bus processing techniques. Take notes because this stuff will work miracles on your mixes!


Nail The Mix

Nail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Gojira, Chelsea Grin, A Day To Remember, Machine Head and State Champs. Join now for instant access!

Adam Ayan: The Art of Mastering, The Truth About the Loudness War, and Essential Ear Training

Adam Ayan is a Grammy-winning mastering engineer at Gateway Mastering Studios. With over a hundred gold and platinum records to his name, he’s worked on a massive range of projects for artists like Paul McCartney, Kelly Clarkson, Katie Perry, and Rascal Flatts. He got his start assisting mastering engineer Bob Ludwig, an experience he credits as being instrumental in launching his career.

In This Episode

Adam Ayan sits down to demystify the art and science of mastering. He breaks down his approach, explaining how he balances the creative “vibe” of a track with the technical process. Adam gets real about the loudness war, sharing his philosophy that if you can’t make a record loud, you won’t have clients—the trick is learning to do it musically without destroying the mix. He discusses why getting feedback in musical terms (“more bite in the guitars”) is way more helpful than technical notes (“add 1dB at 8k”). He also gets into the value of fresh perspective, the importance of ear training, his thoughts on streaming service normalization, and the mental fatigue that comes with focusing on minute details all day. It’s a super practical look into the mindset of a top-tier mastering engineer.

Products Mentioned

Timestamps

  • [2:09] How Adam got into mastering
  • [3:22] Adam’s two-step definition of mastering
  • [4:41] The importance of having a mentor (and assisting Bob Ludwig)
  • [6:17] Getting a foot in the door by being technically proficient
  • [10:02] How to find a mentor when studios don’t take interns
  • [15:27] Is mastering a set process or a creative vibe?
  • [17:26] The value of approaching a mix “cold” with fresh ears
  • [21:40] Why musical feedback is more useful than technical feedback
  • [24:47] Developing the skill of being a “musical translator”
  • [29:17] Adam’s number one gripe about modern mixes
  • [31:43] How hyper-compression has changed what listeners expect a record to sound like
  • [37:24] The reality of the loudness war: “If you say no to level, the clients are not going to come to you”
  • [41:00] His thoughts on playback normalization on streaming services
  • [43:23] If he could only pick one tool: EQ or a dynamics processor?
  • [46:28] How do you know when a master is finished?
  • [50:39] The ear training regimen he recommends (Golden Ears)
  • [52:55] Breaking down the master of Rascal Flatts’ “Still Feels Good”
  • [54:52] The biggest changes in deliverables over the past decade
  • [56:30] How to reset your ears during a long session
  • [58:34] Knowing when to call it a day to avoid mental fatigue