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DAVE OTERO: Why The Player is Your Best Gear, Natural Blast Beats, and How a Robbery Improved His Mixes

Dave Otero is a Colorado-based producer and engineer known for his work in the most extreme corners of the metal world. He’s the guy behind seminal records from grindcore pioneers Cephalic Carnage, technical death metal titans Cattle Decapitation, and other heavy hitters like Cobalt and Primitive Man. Getting his start on a four-track in his mom’s basement, Dave built his career from the ground up, becoming the go-to producer in his area for bands who needed clarity and punch without sacrificing raw aggression. He’s also a long-time member of the URM community, having gotten his start on the original Ultimate Metal forums.

In This Episode

Dave Otero hangs out to talk about his journey from being a teenage busboy to a full-time producer with a client list that reads like a who’s who of extreme metal. He gets into why the most important piece of gear is always the musician, breaking down how legendary drummers like John Merryman (Cephalic Carnage) and Dave McGraw (Cattle Decapitation) are the real secret to his drum sounds. Dave shares his philosophy on pre-production, explaining why he avoids over-listening to demos to keep his perspective fresh. He also drops tons of practical knowledge, from his go-to guitar recording chain (SM57 and a Mesa cab) and EQ techniques for taming harshness, to making blast beats sound natural and powerful. Plus, he shares an insane story about his studio getting robbed and how it accidentally led to a massive improvement in his mixes.

Products Mentioned

Timestamps

  • [10:53] From busboy to full-time producer without another job
  • [12:30] Why he decided against going to Full Sail and invested in gear instead
  • [15:24] The early days: Recording Cephalic Carnage in his mom’s basement
  • [16:39] The advantage of being “the only metal guy in town”
  • [20:30] How getting his studio robbed ultimately improved his mixes
  • [21:52] Why he hates Mackie HR824 monitors with a passion
  • [24:50] The secret to the Cephalic Carnage drum sound (spoiler: it’s the drummer)
  • [28:23] Why the best tones come from the player’s body, not just the gear
  • [31:58] The unique rituals of tracking black metal vocals
  • [36:59] Why he purposely avoids listening to demos too much before tracking
  • [39:23] The pre-session conversation every producer needs to have with the drummer
  • [43:09] Getting tight guitar takes: intonation, active string muting, and pick choice
  • [44:42] The art of being a “do it again, Nazi” to get the best performance
  • [48:15] The surprising importance of a perfect pick slide
  • [54:21] His go-to heavy rhythm guitar chain
  • [59:01] A deep dive into surgical EQ on guitars
  • [1:03:19] Making blast beats sound gnarly instead of fake and programmed
  • [1:05:37] How to know when a fast drum take is “good enough” to edit

5 New Year’s Resolutions For The Studio

5 New Year’s Resolutions For The Studio

Studio Resolutions

Mixing is for life, not just for Christmas

As another year draws to a close, the time has come for the annual tradition of setting unrealistic goals that usually end up going unfulfilled.

Don’t get me wrong… It’s great to dream big, but equally important to make sure you can actually achieve your goals in the time frame given!

HERE’S A QUICK LIST OF REALISTIC AUDIO TARGETS TO STRIVE FOR IN 2017

1 – Learn A New Skill

Try Something New

Gain a new skill to open up doors of opportunity and make your services more appealing to potential clients

Nobody likes a one-trick pony, but there’s good news: One of the great things about working in audio is that it’s nearly-impossible to know everything there is to know!

Here are some valuable studio skills which will take you a long way towards becoming a jack-of-all-trades:

  • Discover the world of synthesis: Using preset synth patches is fine, but what if you could build the exact sound you’ve been hearing in your head?!? It’s a wide and wonderful world of opportunities. Who knows, you might end up being pretty good at it…
  • Always worked with drum samples or amp sims?: Why not learn how to mic up a real kit and record a real amp/cab? Or… (on the other side of the coin) Learn about drum replacement, amp simulation, and Impulse Responses. Both of these approaches have their pros and cons, so know how to nail them both!
  • Learn some basic orchestral arrangement skills: Being able to provide additional instrumentation such as string sections and percussion is an extremely valuable asset in the studio. There are hundreds of excellent, reasonably priced sample libraries on offer from companies such as Spitfire, Voice of Gaia, and Native Instruments (and exactly zero reasons not to give them a go!) 

NOTE: These are just a handful of obvious examples. Just make sure that whatever you go for, you stick with it long enough to overcome the learning curve.

 

2 – Expand Your Target Audience / Client Base

Broaden Your Horizons

If you play it safe in life, you’ve decided that you don’t want to grow anymore

It’s easy to get pigeonholed into a specific type of music in this business. Being able to switch between genres and cater to a wide range of potential customers is key to expanding your skillset and maintaining a steady, reliable income.

Try out these ideas to give your musical palate a good cleansing:

          • Write some music in a genre you haven’t worked in before: This is an excellent way of adding some new licks or rhythmic skills to your vocabulary. The awesome thing is that these new tricks are often transferable, and can result in innovation when applied to different contexts.
          • Study the greats: Learn the characteristic sonic traits that help define specific sounds and study the engineers who are “top-dog” in their respective genres. Trying out the different techniques on offer from this process is a great way of spicing up some otherwise bland mixes.

 

3 – Get Your Name Out There!
Get Your Name Out There
How are people going choose you if they don’t even know you exist?!?

Feel like your business is going nowhere fast? Might be time to step up your marketing game with some shiny new upgrades.

Here are a few practical marketing steps you can take towards getting more work in 2017:

          • Brand yourself: Think up a simple, clever logo that will catch the eye of potential customers. You don’t necessarily have to create the logo yourself, just make sure it’s memorable and relevant to what you’re all about.
          • Use social media: Create a concise and professional looking Facebook page. It helps paint a clear picture of the service quality you provide, and is a great way to spark an interest in people. It’s not a terribly difficult thing to create, but trust me when I say it’s better to do it early on in order to start building up a following for your studio.
          • Build a website: Although it may not be the best way of gaining new customers, having a professional looking website with clear examples of your work and images of your studio goes a long way towards giving yourself some credibility (make sure to check out Wix.com for an excellent DIY website building solution that won’t break the bank!)

NOTE: A “dumb” and simple-to-use website is worth a lot more to a potential customer than a flashy and complex one. If I can’t find examples of your work within 10 seconds, I most likely won’t be bothered with your website.

 

4 – Stop Procrastinating

Because of the nature of the job, we often like to really take our time trying to perfect the most tedious and miniscule things in order to satisfy our “engineer ego”

Striving for excellence is great, but if the pursuit of perfection is causing you to spend way too long trying to finish things then it’s time to take a step back and reevaluate… The simple truth is, the biggest impacts we can make on a mix often only take up a tiny fraction of the overall time spent.

Here are a few changes you can make towards getting more work finished from now on:

          • Commit to decisions early on: Giving yourself too many options and leaving all of the tough decision making for “future you” is a sure-fire way to slow-down your productions. Check out last week’s URM Blog by Dave Whalen for some excellent advice on decision making.
          • Simplify the process: Try and streamline your recording and mixing process down to the bare necessities and cut out anything that’s hindering your progress. Learn to limit yourself and focus on the bigger picture.

Question: Do you really need a chain of 15 plugins to mix a cowbell? NO! A single channel strip will do just fine…

 

5 – CONCLUSION: Learn From 2016

Mistakes

It’s fairly common to look back on previous years and phase out all of the positive things until you only see the mistakes you’ve made. The ironic truth is that mistakes should actually be the single biggest motivator of all!

How so?

If you’ve made a particular mistake that led to problems or someone being disappointed you’ll do whatever it takes to avoid repeating that same mistake.

Having a “learn from your mistakes” attitude is key to a successful career in audio!

 

Some final questions to think about:

I’ll leave you with a few simple questions about the past year. The answers to these should help decide what your primary audio goals for 2017 should be:

What worked well?

What didn’t work?

What am I good at?

What do I need to improve upon?

 

HAPPY NEW YEAR!

FINAL WORDS:

This concludes “5 New Year’s Resolutions For The Studio”. I hope that this article has given you some new ideas to try out during your next project. Be sure to comment below if any of this information has helped you out, or if you have any questions.

Stay tuned for “Analysis As A Learning Tool – Part 2” and more production/mixing related articles in the not-so-distant future!


 

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!

EYAL LEVI: Protecting Your Gear from Lightning, Breaking Into the Music Industry, a Dååth Reunion

Eyal Levi is a producer, musician, and co-founder of URM Academy and Nail the Mix. As the guitarist for the critically-acclaimed metal band Dååth, he toured the world and released several albums before transitioning full-time into the studio world. His production and mixing credits include heavy-hitters like The Black Dahlia Murder, Chelsea Grin, Monuments, and Firewind. On this episode, he steps into the hot seat to answer listener questions.

In This Episode

Eyal Levi takes on a killer batch of listener questions in this “Dear Eyal” Q&A session. He kicks things off with a wild story about his studio getting struck by lightning—twice—and shares some seriously practical advice on how to actually protect your gear from electrical surges (spoiler: it involves more than a simple power strip). From there, he gives a roadmap for young producers trying to break out of the basement and into a pro studio, covering the essential skills (get good at editing!), mindset, and networking strategies you’ll need. He also drops his go-to technique for recording acoustic guitars, addresses the age-old question of a potential Dååth reunion, and breaks down the tricky business of setting realistic deadlines and budgets for mixing projects. It’s a solid hour of real-world wisdom for anyone serious about a career in audio.

Products Mentioned

Timestamps

  • [4:40] Eyal’s story of his studio being struck by lightning—twice
  • [5:48] The importance of automatic cloud backups with Code42
  • [9:00] Why Orlando is the lightning capital of the USA
  • [9:50] Using a lightning tracker app to protect your studio
  • [11:05] Why surge protectors won’t save you from a lightning strike
  • [12:00] Seriously, just unplug your gear during a storm
  • [13:30] The absolute necessity of having insurance for your studio gear
  • [14:15] Building a “mains cutoff” switch for ultimate protection
  • [15:00] Advice for a 19-year-old producer working out of his mom’s basement
  • [19:20] Why being a great editor is the fastest way to get hired in audio
  • [20:45] The importance of not having a problem with authority when interning
  • [23:30] Why you absolutely need a car to be a studio intern
  • [24:25] How to find and approach local studios for work
  • [27:30] Eyal’s process for recording acoustic guitars
  • [28:45] Mic choice and placement for acoustics (KM 84)
  • [29:37] Dealing with excessive pick noise from metal guitarists playing acoustic
  • [31:50] Will there ever be another Dååth record?
  • [35:45] How to determine a fair timeframe for mixing a song or album
  • [37:50] Why taking a week to mix a $200 song is a bad financial move
  • [40:23] Announcing the upcoming URM “speed mixing” course

URM Academy: Decoding Client Feedback, Fixing Muddy Mixes, Taming Problem Vocals

This episode features the core URM Academy team of hosts Joey Sturgis, Joel Wanasek, and Eyal Levi. Sturgis is a producer known for defining the sound of 2010s metalcore with bands like Asking Alexandria and The Devil Wears Prada. Wanasek has worked with artists such as Machine Head and Blessthefall, while Levi is the guitarist and founder of the band Dååth and has produced for bands like The Contortionist.

In This Episode

The guys are back for another round of Mixcritmonday, breaking down two user-submitted tracks with some seriously helpful, no-BS feedback. Before diving into the mixes, they discuss the art of client communication—like figuring out what an artist *really* wants when their reference tracks don’t match their requests, and knowing when you’re not the right person for the job. The first critique tackles a pop-punk track that feels thin and lacks low-end punch, leading to a great discussion on how an untreated room can trick you into scooping out essential frequencies. The second mix, a symphonic metal song, suffers from being both muddy and thin simultaneously. This prompts a deep dive into common arrangement mistakes, like keyboards clashing with guitars in the same octave, and how to deal with challenging vocal performances. It’s a super practical episode on diagnosing and solving the real-world mix problems we all run into.

Products Mentioned

Timestamps

  • [1:19] The benefit of having the producer involved throughout the mix process
  • [2:31] The challenges of long-distance music production
  • [3:57] Why mixing for a new client is harder than mastering for them
  • [5:09] The classic problem: a client thinks they know what they want, but they don’t
  • [6:55] Knowing when to admit you’re not the right mixer for a project
  • [9:10] Translating client feedback: “Blended” drums vs. 100% sample replaced
  • [10:21] Using plugins creatively with an artist to bypass “language barriers”
  • [14:35] Critique #1: A thin mix with an underprocessed snare
  • [16:28] How an improperly treated room can sabotage your low end
  • [17:08] Diagnosing vocal compression and sibilance problems
  • [20:16] A quick trick for de-essing a whole vocal group with a multi-band compressor
  • [21:46] How the wrong microphone choice can create de-essing nightmares
  • [23:08] The old-school pencil trick for taming sibilance during recording
  • [31:25] Critique #2: Diagnosing a mix that sounds both muddy and thin
  • [32:45] A common arrangement mistake: putting keyboards in the wrong octave
  • [35:25] Solutions for tuning vocals with extremely wide vibrato
  • [39:51] Identifying over-compressed guitars with “soupy” low-mids and harsh highs
  • [44:13] The “sixth sense” of a great bass player vs. using sample-based bass
  • [50:33] How to fix underwhelming heavy vocals recorded on a cheap mic
  • [52:28] A cautionary tale about buying cheap microphones

It’s Digital, You Can Change It Later…

It’s Digital, You Can Change It Later… | By Dave Whalen | 

Perhaps the most common misconception in the modern, digital world of recording is the idea that you should record everything as pristinely and clean as possible.  The reason is simple: it allows you to make critical decisions later in the process.  Sure this may allow you to focus on other critical aspect such as performance, but the idea of leaving every other decision until later on can be detrimental to the recording process.

For a long time, I actually subscribed to this theory of recording. Especially as a beginner, the idea that I could tinker around endlessly with the sounds of my recorded takes was extremely enticing.

That’s exactly what I did.

I messed with everything and when I had it perfect, I would mess with it some more.  After all, that tambourine part needed to be punchy and vibey and shimmery (or did it?), even though I had absolutely no idea how I would get it there. 

In fact, I had so much latitude with how I made creative decisions, hardly any decisions ever got made. No songs ever got completed!  In fact, it was probably a good year before my copy of Cubasis VST (which came with my Soundblaster Audigy soundcard) ever saw the end of a song. 

And that’s the root of the problem – too many options.  Options can actually be the enemy of getting things done, especially if you’re only vaguely familiar with options you have. For instance, if you have 20 different options for EQ, some digital and some modeled, and you’re not intimately familiar with the character or capabilities of any of them, you’re extremely likely to get stuck in a cycle often described as “analysis paralysis,” where you spend too much time analyzing what you’re doing and nothing actually gets done.

Let not your heart be troubled though, there is a solution:

confidence

(Take the leap)

Commit early

Make a decision early on and lock yourself into it. Commit to it, and move onto the next decision. This is especially important when deciding on tones. You should always try and capture a high-quality DI’s on your guitars and bass, but dial in a great guitar tone and capture that as well. Try and commit to using it as the final tone. ONLY use the DI as a last resort in case you really screwed it up.

Drum tones are another area where it’s good to commit. If you have a way of dialing in your EQ and some mild compression on the way in, do it. Get those drum sounds as close as you can to what you think the final product will be. You’ll always be able to make small tweaks later to blend the instruments.

Another area where it’s easy to run into trouble is when you’re composing extra synth or string parts for your production. You want to write the part, dial in the settings on the synth or whatever instrument you’re using, print it, and delete the original.

The same thing goes for special effects.

Say you want some sort of delay throw for a vocal track; play with your delay, distortion, reverb and other toys until you hear what you want to hear. When you get it, print it and delete the original track. Repeat this method for all of your vocal effects.

It’s also beneficial to take a similar track with your mixing tools. Personally, 90% of the time I limit myself to 3-4 EQ’s. I know exactly how they sound and how they affect the source material, on every mix. I also limit myself to 2-3 different types of compressors. This enables me to be extremely familiar with how each of these tools behaves under various circumstances. It also gives me the experience to be able to say to myself, “These tools won’t do what I want them to, I’m going to experiment with something new.” This in turn enables me to gradually assimilate other tools into my workflow, allowing me to expand my knowledge of different tools without being overwhelmed by them.

At first, locking yourself into these types of decisions can be a scary proposition. Especially if you’re inexperienced, you may be intimidated at the idea that you don’t know what will sound good as a final product. There’s no doubt, making judgment calls like these requires some experience, as well as confidence in what you’re doing and what you’re hearing. Fortunately, there are a few tactics you can use to get around this until you develop your tastes and style:

Do what you think sounds good

It is entirely possible that you can dial every instrument in your song to perfection individually and it sounds like crap when it’s all put together, but it’s not likely. Remember, every great mix is the result of a thousand small moves which were done well, and most of those moves were on individual instruments. A bass that sounds killer in solo will probably sound great in the mix too.

hofa-blindtest

(HOFA BlindTest lets you do a blind test of different plugins on your tracks)

Do multiple versions of tracks

If you’re having trouble deciding on a sound or are unsure if the end result will fit your mix, do multiple versions of the same track. Use five different chains on your kick or snare or vocal. You’ll probably find that not only does each iteration become less important, but there will be less pressure to get the perfect sound.

Realize there is no “right way” to get a sound

There are a lot of myths surrounding the proper way to get a sound on any given instrument.  I call shenanigans! Sure there are tried-and-true methods that will work eighty percent of the time, but twenty percent of the time it won’t work! When you find yourself in that spot, just remember there are no set rules on how to get there.  It’s like Chris Lord Alge once said, “Just do it, no one’s going to die.”

Pretend there is no “next stage” in the process

Imagine your DAW malfunctioned and suddenly, you could only use faders and panning to make your mix.  Record all of your instruments as if recording is the last stage in the process. When you throw your faders up, it should sound like a mixed song – almost done.  When you’re in the mixing phase, pretend there is no mastering process to fix the mix problems.  It should sound like a great mix before it ever goes to mastering.

winning

Finish the damn song

This is perhaps the most important part of the puzzle.  Creative people don’t become masters of their craft by obsessing over a single piece of work. They get better gradually, over a large body of work.  As you finish more songs you will become more comfortable with the process. You’ll begin to realize there are no right or wrong sounds, only what’s appropriate for the context of the song.

So next time you’re tempted to rush through the process of recording so you can get onto fixing everything, don’t. There should be nothing to fix in the first place. Remember, you’re not doing this so that you can be finished with it; you’re making art, and art takes time, dedication, and attention to detail. Get it right from the very beginning.


Dave Whalen is a producer and mix engineer currently based in western Ohio.
You can find some of his work and other production/mixing tips on his website – The Mix Shed.

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!