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Who Are You Working For?

| By Dave Whalen | 

Back in 1999 I was working as a clerk in a department store. I was working 12-15 hours a week, barely surviving, and my prospects weren’t looking that great. Of course, I had well-meaning managers who would give me advice on how I could get ahead a little. But what did they know, they were just the people who had the job I wanted. Looking back, I was pretty lucky that I had people around me who wanted to see me be successful. 

After about a year of being a complete slacker I decided that it was time to make a change and act on some of the advice my bosses were giving me about work. About a year after that I had gone from being that slacker clerk kid to being in management, and converted, officially, from being part-time to being full-time… And it’s the only case of that happening that I’m aware of at that store. I’d even gained the trust and confidence of the store director to leave me in charge when he was unavailable.

Early in my audio career… Apparently not fully translating the lessons learned as a department store clerk effectively, I fell into the same trap. I was super concerned about the projects I was working on and getting the best product I could, but I did it ultimately from the perspective of how it would make me look. And while it yielded me some results for a while, it didn’t serve me very in the long term.

So what happened that turned it all around for me?

It comes back to the advice that my bosses were giving me.

Coincidentally, I was inspired to write this piece when I heard some very similar advice from Kevin Churko on the URM podcast. It all really boils down to this:

1 hello employee

Who do you work for?

For a long time, I was convinced that I worked for me. After all, the reason I needed to work was so I could eat and have a roof over my head. As it turns out, that bit of food and maybe a roof was all I’d ever have with that attitude… Because other people weren’t nearly as interested in my selfish desires as I was. What they are interested in, however, is themselves, and what you can do for them. What this means is that, ultimately, you need to serve your clients and serve them well. Not just from the perspective of how it affects your business, but from the view of how you can help your clients thrive and prosper.

Now writing vague platitudes which lack definition and purpose is easy – I know, it’s what I do.

“Who do you work for? I shouldn’t work for me? What the hell do you mean by that anyway?”

Well, I’m glad you asked, because working for the right person, when done well, manifests itself in some very tangible ways:

2 how to win friends and influence people

Serve others well

This point is possibly the hardest to define… Possibly the most important thing you’ll ever do… And is 100% a matter of your frame of mind. It’s important to note that every interaction you have with your potential, current, and former clients will start with this as the base. Serving people well actually isn’t a “tip” so much as it’s a worldview. With enough conscious practice, you will eventually approach all your interactions with people with the intention of serving them well, and that in turn will serve you well.

If you want a good primer on this I recommend reading How to Win Friends and Influence People by Dale Carnegie

3 PILES OF AMERICAN MONEY

Bring value to your boss

Back to my days as a clerk at the department store, this is the advice my bosses kept giving me. I remember one boss in particular – Ray – told me that if I want to get ahead I needed to understand what he wanted, and take that off his plate. He wanted to know I could be trusted to make his job a little easier so that he could focus on other, more important things.

This is much like (in my mind) what Kevin described when he talked about going to work for Mutt Lange. One of the first things he did was to fix the tape machine so it would sync correctly with Pro Tools… A problem Mutt had been having for weeks. Kevin also described reading through the Logic manual so he would be able to competently operate the software when necessary. This is an exceptional example of adding value, along the lines of what my boss Ray told me. Kevin understood exactly what his boss needed, and made sure he didn’t have to worry about it.

If you’re wondering if you’re bringing value to your boss, you can ask yourself this question:

“Am I making him money, or am I costing him money?”

4 Bruce Lee

Show up

Many people don’t fully grasp this concept (I know when I was younger I didn’t), but you can’t serve people if you don’t show up. Back to the department store, when I thought I worked for myself, I cherished all my time off and was giving it up for nobody, especially my work. If they wanted me there they should have scheduled me.

The other piece of crucial advice my bosses had given me was that if I wanted more hours, I needed to wait by the phone and say “Yes” every time they called me. I thought, “of course I would get more hours, but that would interrupt my plans of playing video games all day. You should be more considerate of my feelings.

One day though, I got real tired of being broke, desperate and stupid, and I resolved to do just that. I showed up absolutely every time they called, every time I went in I did my best to deliver for them…

And within a year I was running the crew almost every evening.

If you’re going to be successful, it will have to be the same for you. If you want to make an impression on your employer or your clients, you have to answer that call… at least at first… even if it means altering your own plans or cancelling them outright.

Keep at it

Most of all, don’t get discouraged. Make small advances every day by chipping away at the tasks you’re wanting

These concepts don’t just apply in a department store or to a career in audio…

They apply to every aspect of life.

The more you apply them, the more those parts of your life will be more fruitful.

 


Dave Whalen is a producer and mix engineer currently based in western Ohio.

You can find some of his work and other production/mixing tips on his website – The Mix Shed.

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!

RYAN “FLUFF” BRUCE: Quitting his corporate job, building an online brand, and overcoming social anxiety

Ryan “Fluff” Bruce is a producer, musician, and the creator behind the massively popular YouTube channel “Riffs, Beards & Gear.” Known for his in-depth gear demos and tutorials, he has built a significant online presence by sharing his passion for all things heavy music. He’s also the brand manager for Two Notes Audio Engineering and plays guitar in the band Rest Repose alongside fellow YouTuber Jared Dines.

In This Episode

In this awesome chat, Ryan “Fluff” Bruce gets real about his journey from a stable, fourth-generation corporate job at Boeing to becoming a full-time content creator and musician. He shares some killer advice on branding for producers trying to build an online presence, stressing the importance of a uniform identity across all platforms. Fluff also opens up about how making videos helped him overcome social anxiety and discusses the “do-or-die” moment when losing his job and going through a divorce forced him to go all-in on his passion. He breaks down the financial and mental grind of those first six months, offering a realistic but inspiring look at what it takes to make it work. The guys also get into some cool gear talk, including the surprising power of mini amp heads like the Peavey 6505 Mini and the practicality of using cab simulators like the Two Notes Torpedo for silent recording.

Products Mentioned

Timestamps

  • [1:42] The importance of uniform social media handles for branding
  • [3:19] How Fluff’s original “less talk, more gear” approach evolved
  • [4:53] Using YouTube as a tool to overcome social anxiety
  • [5:44] Looking back and cringing at your old mixes
  • [6:50] The origins of his band, Rest Repose, with Jared Dines
  • [8:16] Why he’s totally over “revolutionary” new overdrive pedals
  • [9:05] Getting blown away by the Peavey 6505 Mini Head
  • [11:44] Fluff’s backstory as a fourth-generation Boeing employee
  • [13:09] The “universe pushes you into the pool” moment: Getting fired and divorced in the same month
  • [15:37] Balancing a new, unstable career with the responsibilities of an adult life
  • [17:18] How long it really took to get out of financial “panic mode”
  • [20:13] Key advice: Do it for the love of it, not for money or fame
  • [21:19] The value of real-world experience vs. a formal audio education
  • [23:15] Humble beginnings: Plugging a guitar straight into a Gateway PC’s sound card
  • [28:28] Fluff’s wild former job editing adult movies to pay for studio time
  • [30:16] How he learned to mix by using only stock Reaper plugins for two years
  • [33:01] Why you actually need a reamp box (and can’t just use your interface’s speaker out)
  • [37:29] Why there’s no rule book for a career in music production
  • [44:14] A breakdown of how the Two Notes Torpedo cab simulator works
  • [45:33] Using your own third-party IRs with the Torpedo

Mixing metal drums: ROOMS & OVERHEADS

Meet your new best friend: rooms & overheads

I’ll be honest: when I first started out (and for an embarrassingly long time afterward) I didn’t get why people cared about drum rooms. I thought it was one of those things that only blues-rock dads cared about, because metal drums are all about punch and power, so who cares about those crappy-sounding, washy room mics, right?? WRONG!

As you’ll see in this video from our friend Robin Leijon, rooms and overheads are actually one of the most important tools in giving your drums the size, saturation and sustain that makes them cut through a dense metal mix– and yet few people are really working with them the right way.

Mixing metal drums: ROOMS & OVERHEADS

No Description

He walks through simple but super effective approaches for EQ, compression and effects for a full range of room and overhead mics: mono room, near room, far room, overheads and more. Many people (including me when I was starting out) don’t understand the important but critical differences between all these so pay careful attention to make sure you get a grasp on the nuances of each one (trust me, it matters).

So there you go – never let your rooms and overheads go unloved again!


Nail The Mix

Nail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Gojira, Chelsea Grin, A Day To Remember, Machine Head and State Champs. Join now for instant access!

Johnny Franck: His “Fart In A Mic” Philosophy, Kick Drum Secrets, and Ignoring Bad Client Notes

Johnny Franck is a producer and engineer who first made a name for himself as a vocalist and guitarist in the influential metalcore band Attack Attack!. Now working behind the board, he’s known for his work with comedic musician Jarrod Alonge, producing and performing on the Billboard-charting parody album Beating A Dead Horse. This project saw him masterfully recreating the sounds of numerous subgenres, from djent and pop-punk to emo revival.

In This Episode

Johnny Franck stops by to talk about the project that pushed him to a new level: producing Jarrod Alonge’s genre-hopping parody album. He explains how being forced to mimic so many different styles was the ultimate lesson in sonic experimentation, leading to killer—if unorthodox—tones, like blending Mesa and Matchless amp models. Johnny gets into the nuts and bolts of his kick drum sound, breaking down his parallel processing chain and go-to samples. He also offers a ton of real-world advice for producers, covering his unique Skype-based remote workflow where he often records all the instrumentals himself, how to build the trust required to pull that off, and pro tips for navigating client revisions (including when it’s okay to just ignore a bad note). To top it off, he shares when and why he decided to bring on a manager to handle the business side of his career.

Products Mentioned

Timestamps

  • [0:44] How Johnny got involved with the Jarrod Alonge comedy album
  • [4:14] Crafting different guitar tones for parody songs
  • [6:03] How parody work forced him to explore new tones and genres
  • [7:14] Creating a killer tone by blending Mesa and Matchless amp models
  • [8:36] Johnny’s philosophy: “If I farted into a microphone and it sounded like a good snare, that’s the right thing to do.”
  • [10:55] The importance of making bad tones to train your ear
  • [14:17] Having high standards and working until something sounds good
  • [17:23] Deconstructing the kick drum sound on the Wage War album
  • [19:48] Johnny’s kick drum processing chain, including parallel compression
  • [24:27] The benefits of being a fully “in the box” producer for recalls
  • [26:40] His remote production workflow over Skype
  • [31:05] Getting bands to trust him to record all the instrumentals
  • [34:31] Being upfront with bands when you know their idea is wrong
  • [36:45] His system for collecting mix feedback and revisions
  • [38:29] Joey Sturgis’ cheeky trick for dealing with bad mix notes
  • [42:50] The mindset of working for the artist, not for yourself
  • [44:35] Why you need to ask what a client is listening on
  • [51:25] Why and when he decided to get a manager for his production career
  • [53:45] The difference between a good manager and a “leach manager”

Learn From The Legends – Volume 3: Andy Wallace

Introduction To The Series:

Learning How To Learn is one of the most crucial steps you can take towards becoming great at pretty much anything – And what better place to learn than from the minds of people who have actually been doing the job successfully for years?

In this ongoing series of Blogs, we’ll explore the valuable words of wisdom bestowed upon us by some of the most sought after names in the recording studio business, and discover how you can apply this advice to your own situation.

This week, we’re studying the studio wisdom of a man whose mixes have influenced and shaped an entire generation of young music lovers: Andy Wallace.

NOTE: If you’re hoping to find some “secret mix settings” or “magic formulas” in this article then you might as well leave now… I can guarantee you that the real secrets behind each of these engineers’ success are their ears and personal tastes.

Remember:

Following the practical “workflow and decision-making” advice these guys have to offer from years of experience in the business is far more valuable than trying to copy the settings they’ve used for specific songs!

VOLUME 3: ANDY WALLACE

1 Volume 3 Andy Wallace

Who Is Andy Wallace?

Andy Wallace is an American producer & mixing engineer who helped shape the sound of several groundbreaking albums from the 90’s and early 2000’s such as Nirvana’s “Nevermind” and Linkin Park’s “Hybrid Theory”.

Some of the artists he’s worked with include:

Linkin Park

Nirvana

Avenged Sevenfold

Ghost BC

Biffy Clyro

Coheed And Cambria

System Of A Down

Coldplay

AND MANY MORE…

Now that you know exactly who you’re dealing with, let’s cut straight to the chase:

Here Are 5 Pieces of Stellar Audio Advice From Andy Wallace:
1 – INDECISION IS THE KILLER OF PROGRESS

2 Indecision

“When I get a project that’s full of unmade decisions it slows me down, because I have to put my producer hat on and sort out these decisions. I prefer for the recording engineer and producer to decide on the sound for a guitar, but instead, many of them like to keep their options open because they’re looking for perfection. You can always change a mix and not make it worse, but do the changes improve it? In my experience, a mix rarely gets better with endless changes and recalls. For me, a mix is about trying to find something that works and that makes the hairs on the back of my neck stand up, and believing in that. If you are rethinking and second-guessing yourself all the time then you risk losing that feeling.” – Andy Wallace

Follow your initial instincts, make decisions based on them, live with the results.
  • Are you wondering how Andy is able to mix a chart-topping metal masterpiece in a single day while it takes you weeks or even months to finish a song? Here’s the answer: He’s committing to his initial gut feelings and not spending a second longer than necessary on irrelevant details that won’t make an ounce of difference towards the impact the final song will have on a listener!
  • When reflecting back on the mistakes I made throughout my first few years of music production, the one that always sticks out to me as the worst is the never-ending, obsessive pursuit of “perfection”.
  • Having this “self-defeating” approach towards making music meant that I was doubting my every decision, repeating the same things over and over again in search of an %0.1 improvement, and never getting anything done as a result.

“The definition of insanity is doing the same thing over and over again and expecting different results.” – Albert Einstein

  • Striving for greatness and setting high-standards is one thing, but if you’re taking these mentalities to the point of total stagnation and mental duress then what’s the point?
  • It’s impossible to improve and grow in any skill unless you’re willing to make several mistakes and learn a lesson from each one as you progress. If you over-value your pride and waste away your valuable formative years as an engineer living in fear of making mistakes, then all you’re doing is delaying potential opportunities which could lead to success.

NOTE: The fact that all three of the A-Class engineers we’ve discussed so far in this Blog series have hammered-home the importance of committing to recording & production decisions proves just how important of a role such a mindset plays in each of their workflows.

2 – ROUGH MIXES ARE GREAT, BUT DON’T LET THEM LIMIT YOU!

3 Caged By The Rough

“I’ll reference the rough initially, but at some point I will end up flying on my own, because when you’re making decisions just based on somebody else’s mix it can be self-defeating. There’s this syndrome that if you listen to something often enough, it will start to sound right. That’s the magic of many old ’50s records, which weren’t necessarily balanced well, but because you’ve heard them so often and because they contain great songs and great performances, they’ve come to sound right. I try to avoid that.” – Andy Wallace

You Do You!
  • As invaluable as it may be to have a rough mix or reference track to compare your work to during the initial stages of a mix, it can also do more harm than good if put on too high of a pedestal.
  • If you’re always sticking to the limitations and guidelines set by your comparisons too closely, you’ll just end up trying to mimic somebody else’s sound rather than working towards creating your own unique and recognisable sound.
  • The music industry doesn’t need more Andy Wallace, CLA or Joey Sturgis imitators as long as they have the real thing! What it does need, however, is fresh, interesting, and previously unheard sounds that will catch listener’s ears and take the world by storm.
  • Ultimately, it’s important to make sure you’re giving your clients what they’re after, but don’t let that hold you back from expressing your creativity and leaving a signature piece of “you” in each one of your mixes.
3 – A SIMPLE WORKFLOW IS OFTEN THE BEST WORKFLOW

4 A Simple Workflow

“I am not shy of using EQ, and it’s almost always board EQ, though I will occasionally use an outboard EQ, or an EQ in Pro Tools when I don’t want to split out to another module. I’m also quite happy to use the SSL compressor. I’ve found over the years that I use less and less outboard gear for mixing. It seems that the SSL can give me what I need.” – Andy Wallace

Do you really need a huge processing chain on that Tambourine track?!?
  • One of the often-negative side effects of being in a tech-driven profession such as audio engineering is the infatuation with gear that tends to come along with it. The fact that we like to amass huge amounts of hardware and pay far too much attention to price tags means that we’re often tempted to over-do things just for the sake of grandeur and “ego appeasement”.

NOTE: I’m not saying that buying gear or plugins is wrong by any means! I’m just saying that it’s easy to get caught up in a bad case of G.A.S. (gear acquisition syndrome) which over-glorifies equipment and often leads to poor decision-making. Check out my “Buy Smart: A Guide To Buying Gear” URM Blog for an in depth explanation of this subject and some important tips on making better purchases:

https://urm.academy/buy-smart-a-guide-to-buying-gear/

  • People love to study images of a famous engineer’s mixing room or take a tiny portion of a single quote and proceed to make generalised statements about their entire mixing process based on vague assumptions.
  • Just because somebody you look up to owns a certain piece of audio equipment or plugin doesn’t mean they always use it for the exact same purpose across every single mix they work on… Even more importantly… I’ll wager that the gear itself doesn’t play anywhere near as significant of a role as you think it does towards shaping said engineer’s unique sound.
  • Don’t just take Andy Wallace’s or my word for it: Watch through any of the previous Nail The Mix live events and you’ll be surprised at how “to-the-point” and unconvoluted some of the processing each of these mixing legends are using really is compared to how elaborate and complex you assume it may be.

NOTE: Funnily enough, almost all of these guys use a single, solitary SSL channelstrip plugin for certain tasks and not much else. Small world eh?

NOTE #2: In the case of Andy Wallace, I’d highly recommend checking out his “Mix With The Masters – Deconstructing A Mix” series if you want an insider’s look at his entire mixing workflow. It’s rather expensive, but full of truly eye-opening insight into the straight-forward simplicity of his process:

https://www.mixwiththemasters.com/videos/series/301/6273

4 – DON’T DRENCH THE MIX FROM THE GET-GO

5 Don't Drench The Mix

“When I came up in the 1970s, all studios had very dry rooms, because in those days the idea was to just pad everything. There was something cool about that, and I still like that dry sound. One thing is that it gives you a lot of clarity; it’s an easy way of getting definition. But it is also like a woman wearing no makeup, she has to look pretty good as she is! It puts on more pressure to make sure the dry sounds are right.

When I start putting a mix together I’ll usually go for that dry sound, because I’m trying to get it to sound like it’s hitting me in the chest and punching me. I may use gates to make things like the drums sound really dry. Later on, during the stage when I’m working with the automation, I will fill out all the ambiences and reverbs and echoes and whatever, until the mix feels right to me. – Andy Wallace

Here are a few reasons why you might want to hold-off on your ambient FX “ear-candy” until later on in the process:
  • Soaking everything in reverb – It’s a cheap way of hiding the musical and technical problems within a mix, while also making your final product sound like a bad throwback to the 80s in the process.
  • Don’t get me wrong, reverb is one of the most powerful tools at an engineer’s disposal. When used in good taste, it can help transform an otherwise flat and lifeless mix into an immersive and layered listening experience full of depth and contrast.
  • Although your drums and vocals might sound significantly more polished and mixed from the moment you send them through a hall or plate, there’s a good chance that they’d sound even better if you got them to sound half-decent before applying these types of FX.
  • The next time you open up a new project and start mixing, try and stick to the bare basics of Balancing, Panning, EQ, Compression and Gating until each element is impressive enough to stand it’s own ground without having to rely on FX or studio trickery.
  • Once you’ve reached a point where your mix is strong enough in its dry form, you can then start polish it even further via the use of reverb, delay and any other cool tricks you’d otherwise tend to rely on from the very beginning of the process.
5 – CONCLUSION: YOU WON’T ALWAYS BE THE RIGHT GUY FOR THE JOB!

6 The Wrong Guy For The Job

“It’s difficult for me when I have a mix that I know is sounding good and the artist and the producer, or whoever is appropriate, starts getting too involved in little things that really don’t make a big difference; they’re not making a better mix out of it, they’re just changing things. I don’t mind that to a point, but if it gets almost endless — you know, where they just can’t let go and need to keep changing things — then I feel like I’m just doing damage control, trying to keep the thing from eroding.

Sometimes that’ll happen. They’ll ask me, “What do you think?” and I’ll say, “I liked the way it was when I played it for you; otherwise, I wouldn’t have played it.” Is it possible to make some changes to it without my hating it? Sure. Are any of the changes you’re making, in my estimation, making it any better? No. And, collectively, when you keep doing it, sooner or later we’re going to get past where we are. So that’s always difficult when I get into a situation like that where it’s getting overboard.” – Andy Wallace

“I’ve also had a kind of a thing where it’s sort of like breaking up with a girlfriend or something like that — where, after getting into a project for a couple of mixes, you realize that you’re not the right guy for the job and that you’re not giving the artist what they want. I may not agree with what they want, but it’s their record… Usually, it’s something where they want it to sound real garage-y or super-muddy. I can certainly get something to sound garage-y, but I can still make it have definition and such. That’s just a matter of ambience, not a matter of clarity, you know? But that’s happened a few times. It’s usually mutually felt by all of us that we’re not nailing it.” – Andy Wallace

You win some, you lose some…

  • The simple truth about any creative outlet which involves an element of taste or preference is that your personal vision for a project won’t always align with that of the people you choose to collaborate with. Mixing is no exception to this dilemma and therefore often the main reasons why an artist or label will choose a specific person for the job in the first place.
  • Although certain cases of artistic difference can be resolved through something as simple as a few minor compromises on each end, it’s not uncommon for a project to require a vastly different approach by a different engineer entirely.
  • Knowing your own strengths, weaknesses and unique-selling-points as an engineer, alongside knowing when to turn down a particular project that might be better suited to somebody else can go a long way towards saving yourself from a great deal of frustration, wasted time, and even potential embarrassment in certain cases.
Final Words:

This concludes “Learn From The Legends – Volume 3: Andy Wallace.” I hope that this article has given you some new ideas to try out during your next project. Be sure to comment below if any of this information has helped you out, or if you have any questions.

Stay tuned for more production/mixing related articles in the not-so-distant future!


Read Learn From The Legends – Volume 1: Chris Lord-Alge here!

Read Learn From The Legends – Volume 2: Randy Staub here!

Want mix tips from URM Academy? Read them here!

Nail The MixNail The Mix is our online mixing school that gives you REAL multi-tracks from REAL bands, plus a mixing class from the producer who recorded it. Past guests include Periphery, Chelsea Grin, Machine Head and State Champs. Join now for instant access!