Producer Joey Doherty has built a diverse and impressive career working on everything from the video game series Call of Duty and Sonic the Hedgehog to albums with rock and metal heavyweights like I Prevail, Falling In Reverse, and Otep. He has also collaborated extensively with fellow producer Tyler Smyth.
In This Episode
Joey Doherty joins the podcast to talk about his unconventional path from metal guitarist to an in-demand producer working in rock, pop, and video games. He discusses how he got his start in LA with just $500 in his pocket and shares some killer advice on building genuine, long-term relationships instead of just chasing clients. Joey gets into the weeds on how he used his background in EDM and pop production to bring a unique flair to I Prevail’s album True Power, breaking down what separates a “cheap” electronic sound from an “expensive” one. He also explains why forcing yourself to learn genres you don’t like is one of the best ways to expand your creative toolkit and shares the wild story of how a single networking connection led him to become a composer for the Call of Duty franchise. This episode is packed with practical wisdom on networking, career growth, and the power of cross-genre experimentation.
Products Mentioned
- Apple Logic Pro
- Avid Pro Tools
- Ableton Live
- Toontrack Superior Drummer 3
- Drumforge Stretch
- Nail The Mix
Timestamps
- [0:01:03] How working with Taylor Larson ignited Joey’s passion for production
- [0:04:37] Using Nail The Mix to practice on pro-quality stems
- [0:10:32] The boundary-pushing value of working on low-budget “salvage” mixes
- [0:16:21] Moving to LA to pursue pop and EDM
- [0:17:40] Actionable advice for networking when you’re new to a city
- [0:19:27] The “Tinder vs. marriage” analogy for building a career
- [0:25:21] The importance of putting the music first, even when working on spec
- [0:27:24] How a long-term relationship with Tyler Smyth led to the I Prevail gig
- [0:30:22] Applying EDM sound design techniques to the I Prevail album True Power
- [0:31:50] Defining the difference between “cheap” and “expensive” electronic sounds
- [0:33:04] Why you should spend time producing genres you hate
- [0:37:02] The importance of wearing your influences on your sleeve
- [0:41:31] As a producer, you have to figure out why emerging genres are popular
- [0:45:19] Why pop music is much harder to create than most metalheads think
- [0:47:08] The “lone wolf” mentality doesn’t work; you’re competing against teams
- [0:50:22] The story of how Joey landed the gig composing for Call of Duty
- [0:53:16] How the sound of in-game gunfire affects his mix decisions
- [0:57:33] Why the music and your relationships will speak for themselves, even if you lose a project
- [1:00:01] The slow grind and sudden explosion of a freelance career
- [1:02:36] Arrangement tip: Get to the chorus in under a minute