Matt Brown is a versatile drummer, sought-after drum tech, and seasoned engineer who has carved out a unique career in the Orlando music scene. Growing up in a musical family with early exposure to the studio world via Full Sail, he developed parallel passions for both performance and the technical side of recording. He spent years as a first-call session drummer for rock, pop, and country artists and honed his legendary timing by playing to complex click tracks for live shows at Disney World. He’s also worked as an engineer and tech for an incredible roster of classic rock royalty, including members of The Beach Boys and Iron Butterfly.
In This Episode
Drum tech and engineer Matt Brown stops by for a killer conversation about all things drums. He shares how he got his start by dissecting drum kits and learning Pro Tools in its infancy, and explains why playing to a click is one of the most critical—and often overlooked—skills for any modern drummer. Matt dives deep into practical, real-world advice for producers, breaking down his approach to getting the best sounds in any situation. He covers how to work with the strengths of a bad-sounding room, creative ways to capture or fake room sounds when you don’t have an ideal space, and knowing when to embrace a dry, close-mic’d tone. He also gives some fascinating insight into the major differences between producing a young, up-and-coming band versus engineering for legendary, seasoned artists who nail their takes on the first try.
Products Mentioned
Timestamps
- [3:40] Matt’s origin story: how he got into drumming and engineering
- [9:36] The insane cost of early Pro Tools rigs in the ’90s
- [12:20] How dissecting drums taught him to get the best sounds
- [15:25] Why the player matters so much, even for hitting simple drum samples
- [17:10] The crucial skills learned from playing drums at Disney World
- [18:48] Why playing to a click is a drummer’s most vital (and overlooked) skill
- [21:10] How perfectly quantized records affect new drummers’ sense of time
- [26:33] His first step when teching for another producer
- [30:01] Getting usable drum sounds with a cheap kit in a bad room
- [31:53] Using a room’s sonic flaws to your advantage
- [33:46] Knowing when to give up and use triggers and samples
- [36:46] Creative tricks for capturing room sounds in unconventional spaces
- [37:49] Using reverb directly on an insert to create a fake room ambience
- [42:12] Why some genres (and mixes) don’t need room mics at all
- [44:35] Why big rooms can be a disadvantage for tracking fast metal
- [53:22] The difference between recording new bands and seasoned classic rock legends
- [57:19] Matt’s key advice for young artists and engineers